If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! I'm sure some of you have noticed the updated SDA file available on bethnet. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Now there's a voiced conversation behind it, and an in-game reason why it's in place. - Fixed Serana saying "Lani" for the "Jon" Name. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. This is toggleable through a global, (Type "Set SeranaRomance to 0" in the console if you want to disable it). - Disabled old recap dialogue to help reduce VA overlap. - Sleeping functionality. - Auri Banter. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. She will then call the player by their custom name! Also deleted the irrelevant GV that wasn't being used. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. A new save is required for this update. She will say yes or no depending on whether she's good with it or not. Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Serana can now order drinks in taverns every now and then. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Added another ending conversation with Serana after defeating Harkon. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. The friendship requirement stays the same. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Banter toggle with custom-voiced followers. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. Not to mention the mod should load faster on older hardware! Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). Just speak to Serana (as long as you know the spell) and you can teach it to her right away. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. - Removed vanilla bloodcursed arrows dialogue. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Improvements to overall commentary code. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. For the players, just try to role-play and be considerate, alright? Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! - A Serana gift-giving feature, which different responses for her depending on the type of gift. - Cure Dialogue Rewrite + Expansion. Serana should now look more expressive. - Added in teleportation to the Companions quest commentary. Not required for both mods to work together well, just a quality of life improvement for repetitive Hello dialogue. - Initial patch release. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. - Serana can now ask the player if they're in the mood for lovemaking (every 2 days or so). If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. If the player chose to destroy the Dark Brotherhood, one of Serana's DB radiant greets should no longer occur, Increased threshold for magicka commenting, Reduced frequency of combat-end greets regarding Serana being tired. - 130+ brand-new custom names for Serana to call you by! - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - SDA is now in a BSA! - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. New Save/Game not required for 3.0 if upgrading from Version 2.9 already, After this update, more NFF features will be obsolete. Also made sure to make all of them stop while not running. - 10 brand-new custom conversations, tied to specific character names! Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. One of the largest content updates thus far! If you have more questions or would like to know more, please visit my website! - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! 1.0 RELEASE! Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! . This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Pretty Huge Update! You can now teach her spells (from a select list of vanilla spells). I haven't gotten that to work yet, so you'll have to dismiss her yourself. As an NPC, Serana is more intelligent and has many new follower features. For now these are unvoiced. This should prevent scene overlap from happening. This has since been fixed. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Ah, e pu anche (udite, udite!) Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Hey everyone! - Removed SDA Friendship requirement for the College of Winterhold commentary. If you've been having problems with the quest, this bugfix update should fix it for sure. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. If you have more questions or would like to know more, please visit my website! Previously the condition for this dialogue was carry weight. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. Extensive follower commentary and quest awareness for each of the following quests. No need for patches :). Thanks to GuerillaTech for pointing them out! Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - Fixed a bug with the "Determination" dialogue quest trigger. - Minor subtitle tweaks for the Sorine scene triggers. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - Disabled two Laura Bailey combat lines that were already revoiced. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. - A new romance mini-quest for players who have chosen to elope with Serana. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. - Added optional DX Crimson Blood Armor patch. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). - Added one line to "What's on Your Mind?" - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. This is so you don't miss any commentary she has to say, when she wants to speak. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. Serana will now feel even more responsive and alive during your adventures! - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Just make sure you talk with her while in that same room, with that bed already rented. - Final Serana Romance quest to end Serana's Romance questline. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). If you are on Xbox, only the latter method is available to you. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Fixes to dialogue conditions for some Serana quest commentary, so that she won't suddenly exit dialogue with you for no reason Improved force greet distance for all quest commentaries- when Serana wants to have an active conversation with you, she should sit still less, and actively try to find you instead. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". Copyright 2023 Black Tree Gaming Ltd. All rights reserved. - Redone Crimson Blood armor dialogue patch. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - A whole lot more subtitle fixes. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). (you can find the list on my website). The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - Serana's Necklace of Vivacity now has custom meshes and textures! Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. It should now be correct. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests.
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