patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . n , , Vs . . These unique fires are listed below alongside their properties: Several skills can cause flood. i The formula is as follows:
azur lane high efficiency combat logistics plan how to use - Ted Fund N 3537 , : " - - "? ) = Port Supply Shop Shops have eight random items for sale and rotate every 3 days. Firepower 200 This is a tutorial about the affinity mechanic in Azur Lane. ( . LevelAdvantageDamageBonus These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. 1 {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. ) The second floor is slightly better for Morale than the first (+6/hour), though it does not grant passive XP. Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. TotalEvasion Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. FinalDamage Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. WeaponBaseDamage Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. This affects both players' and enemies' ships. Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. This means that every time you visit this website you will need to enable or disable cookies again. Introduced during a collaboration with World of Warships, Priority Ships are, | , | , Mag Aso Falls Kabankalan Room Rates | Enchanted Mag-Aso Falls In Kabankalan City, Negros Occidental | Travel \U0026 Adventure | By Faith , azur lane high efficiency combat logistics plan Combat Logistics Plan.exe, azur lane high efficiency combat logistics plan , d Combat Logistics Plan.exe azur lane high efficiency combat logistics plan . '' !! ( ( 1 otherwise. g ( + Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. n Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. AlliedShipLevel EquipmentRarity ) Exercises are another form of combat. ) Most fires don't stack but they can be replaced or refreshed. X + Fires of different BurnIDs are stackable where they have their own independent timers. . Depending on the ship type this will lead to increased damage and/or faster reloading. Rerun characters and skins Close. Javelin, Z46); > If your DD has good FP/Efficiency but a bad Barrage, use 120mm for higher RoF or 127mm single/dual for higher Damage per Shot (eg. ) {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: ( This skill does not stack. , = The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. 2988 , 248 : "lg - - DIY ( EE EF ) "? You can find out more about which cookies we are using or switch them off in settings. ) Air Supremacy ) Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. However, it does take the most attention of all sources of XP. 50 ACVBonus Precomputed values can be found at List of Ships by Airspace Control Value. ( This page was last modified on 28 February 2023, at 22:46. + 1 , Enemy Level For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". In this range they gain a +20% bonus to sortie XP. The effectiveness of ships rises rapidly with level due to level advantage bonus, stat increases, and limit breaks. 1 } Attacking a node will cost the sub fleet one ammo. 4140 , 7861 : " - !"? Ships in the Backyard or Tactical Training may not participate in the classroom. However, some of them are submarines, which means that vanguard ships have to choose between durability and ASW when choosing auxiliaries. Airpower ManualBit ? Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. How do you get priority ships in Azur Lane? 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. ( Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . + [ ] ZIP"? ( How do you get the combat data pack in Azur Lane? = None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. 0.15 Please enable JavaScript or switch to a supported browser to continue using twitter.com. WeaponReloadTime Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. It can be accessed by clicking the red button in the lower left of the stage select screen. 8000 ooo !"? ) + | __ 437 . 1 AmmoBuff Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. EnemyDebuff ) Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. <
azur lane high efficiency combat logistics plan how to use 5000 Note: This formula is empirical. . ) + 1 Some Meowfficers can improve the maximum up to 25%. [ //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? 1 + 0.25 Medial Marijuana Recommendations. c EnemyDefenseBuff 10 0.7 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. { Health You can lower the enemy's effective Airspace Control by increasing your total AA stat. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. The ship will not be targeted by most enemy skills and attacks. For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. This website uses cookies so that we can provide you with the best user experience possible. + = + Steps are stored on a counter. EnemyDebuff Corresponding stat depends on which ship causes the flood. CriticalBit 0.5 ( azur lane high efficiency combat logistics plan how to use. o While active, this will spawn enemy fleets. . The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. Air Denial Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! Operation Siren consist of four story-mode chapters and players travel from zone to zone fighting enemies, collecting materials, and explorer. Hard Mode rewards Retrofit Blueprints and Core Data. Refer to their respective equipment pages for those values. ) Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. !!"? 2.2 DamagePerTick Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . 1.3 AttackerHit + 100 ) 150 All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. r 2 N Enhancement of an equipment provides an increase based on their rarity (number of stars). = ( ) The EXP goals are rather large; be prepared for a long grind. Ships which have already been sunk before the battle will not count towards this. , Jw | 157,000 Jw , 3 | (, ) 250 , | ?+ /14F , Lg | Diy ( Ee Ef ) , 2021 | 2021 E , , Mbux, , 6450, 166 , | [#] | Ep12 248 , Free | (Eng) ! It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: NumberOfAAGuns InitialEnemyACV EnemyDebuff . Extra experience will not be stored. ( . TotalAviation It can be disregarded in the calculation. Hard Mode has a limited number of entries per day. DamageBonus ArmorModifier A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. . Evasion Fighters + {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. FinalDamage 1 On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. ) / + Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. The total power of a single ship can be calculated by the following: ( 3 + + {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. Reload A few shipgirls have a skill that gives a bonus to XP for certain types of ships. ( SlotEfficiency EnemyShipLevel 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. . is a AccuracyVsShipTypeSkill HQ apologizes for the inconvenience. 1 Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. A fire started from a same or higher level gun will only have its duration refreshed. Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. 1674 , 29016 : " - "? 100 ) ) DefenderEvasion FPSkillBonus
Amazon's Study Hall - Daily Questions Megathread (09/16) ////"? ( From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. e + ( ( Spawned fleets do not give XP or rewards. { Any Reload stat bonus granted by skills in percent. Read this wiki page for more information. + It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." Firepower + + = T + This is equal to the mean range of all equipped AA guns in the fleet:
[Azur Lane] Affinity Guide - How to gain your Shipfu's Affection cooldown , When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. . For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. How many blueprints do you need for PR ships? SlotEfficiency When this value is reduced mid-sortie under the required value (ex. {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. 100 ) You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. WeaponBaseDamage : " - [ : ] 16 20190919"? / = ) 0.8 4025 , 257 : " - \u0026 "? + The Rec. [ ]"? Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. 100 ) ) All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. y ) + ! . EXP gained from the Dorm increases with level. e ) For nodes that have multiple stages, all stages add up to the column value. 100
Azur Lane High Efficiency Combat Logistics Plan | Combat Logistics Plan OwnShipMaxHP X The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. = DamageReduction An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. 1 Do all daily and weekly quests that give . 100 ? 1 The formula for this is as follows: i ) EnemyAirDamageResistance ( = ) However, the Threat Level for a stage can only be reduced once it reaches 100% completion. ShipLevel OtherShipRamAttackBonus A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced.