When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Most air operations work on the scale of strategic regions. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? For this guide, I have created a combat width simulator. If so what priority should they be given compared to other aircraft? Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Once a new air wing is created, it will take several days for the planes to arrive at the air base. Breakthrough only needs to be as high as enemy soft attack (per combat width). Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Heavy fighter: These typically have more range and damage than fighters. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). @Fortebrako Since heavy fighters have already low agility, I'd stack them full of Heavy MGs. the night penalty isn't -50%, as you guessed, but -90%. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Enabling pilot exercises will disable all other missions. Port strike. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. on Paradox technology, Legal Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. New comments cannot be posted and votes cannot be cast. Typically, the ratio of attacking planes to fleet frontage is 1:1. i was responding to that second part. HOI 4 | Are Strategic Bombers Useless? - 01 - YouTube If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Each plane assigned to the attack rolls to hit a target. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Tank designs before 1940 are not included; their design should be similar to the designs listed below. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Strategic bomber - Hearts of Iron 4 Wiki - Paradox Wikis I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Air superiority is provided by planes actively performing their mission and depends on their type as well. so night bombing is definitely the way to go. Air superiority also inflicts a penalty to enemy movement. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. See, PDXCON Air warfare is managed in the corresponding strategic air map mode. Heavy fighters have a long range and powerful weapons. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Yeah. JavaScript is disabled. (Taking into account the minimum-of-1, the result is 1.84). When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. The technology, Aerial Minesweeping, must be researched before aircraft will become capable of detecting and neutralizing enemy naval mines. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. To make it even better, could you add all plane/tank module names in text as well? It is not just a problem of strategic bombers as a whole but there are also no specific missions for tactical air, which is a lot more accurate. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. I didn't know they targeted Airbases first. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . They are still devastating in multiplayer once you get enough of them. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. When should I use Fighters or Heavy Fighters :: Hearts of Iron IV You miss 'em when you don't have them, especially multiplayer. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? Medium tanks typically offer the best of both worlds. They are state-wide buildings, which may be constructed or repaired at the Construction screen. Defending the Soviet Union from invasion? Hearts of Iron on Twitter: "Strategic Bombers can be capable of large No, they're worthless. Press J to jump to the feed. The value of strat bombing cannot be underestimated in multiplayer, especially if you have a minor nation with a decent amount of them doing the work for you, like Canada. Strategic bombers seem useless if you've never been heavily bombed. CAS deals damage directly to enemy divisions in combat. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Ai is so shit you dont need any strat. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Btw the current war score from strat bombing is completely broken and overpowered. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Wings of 500 bomb the shit out of any zone. Once the American airforce is decimated, send in thousands of strat bombers. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. A port strike mission is an air attack against enemy ships located in a naval base. If no missions are assigned, air wings will remain idle in their air bases. Invading the US only to be bogged down by unfathomable numbers of US troops? I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. It may not display this or other websites correctly. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). With 48 CAS present, the bonus would be +22.2%. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Medium tanks have good armor and low cost. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. Is this true? I agree about that. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. This page was last edited on 13 October 2022, at 14:57. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). in the air region without regard to the number of air wings present. Bombed Germany a bunch so their economy sucked. Tanks have a high supply usage, logistics company reduces their supply usage significantly. That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. Some missions will always fly. This item has been removed from the community because it violates Steam Community & Content Guidelines. Information, Frequently Asked The actual amount is a random value up to that portion (i.e. AA inside divisions can reduce this penalty. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). All types of planes may be located at these air bases, including carrier-capable models. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. This needs to be verified). Nukes help a lot. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. If yes, then what's the point in picking the day bombing branch unless you really. For modules, try to get more defense, without compromising range too much. This is a community maintained wiki. Press J to jump to the feed. Air bases are needed for the operation of aircraft. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. It can be extremely useful in MP against other players if you can maintain air superiority. Wings with this mission will fight and disrupt any enemy air wings operating in the area. It's a bit of a niche area. Aircraft carriers act as additional, floating air bases. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. Railway guns decrease enemy attack, defense and entrenchment. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Naval bombers en masse are ridiculous. Strategic Destruction air doctrine branches: Night Bombing vs. Day When attacking ships, the probability is [13]. Retweet. A division consists of 5 combat regiments and 5 support companies. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). I always thought that strat bombers were kinda bad cause tactical bombers could do their role for cheaper "price" and 1 less research slot, but now with BBA, maybe it kinda makes no sense to use tactical bombers for strategic bombing? What does it affect ? How to use nukes in Hearts of Iron 4 | PCGamesN Reply. This item will only be visible in searches to you, your friends, and admins. Redirect page. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. The colors and interpretation of the colors is listed in the table below. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. They remain banned on most competitive matches. . You do need to throw a few fighters over the island to help prevent excessive disruption, but once you get to the point that you're bombing their airfields faster than they can repair them, their entire air force will unravel. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. If you build air, you do it for strategic bombing or supporting your ships. Information, Frequently Asked Since intel is are not that good, don't bother building them. They can perform Air Recon air missions. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. Attacking an enemy province in bad weather or bad terrain. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Tactical bomber: Can be outfitted for any role, but is best used as CAS. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. Scout Planes on this mission perform aerial scouting and intel gathering, adding additional intel to the total intel from all sources on the countries in the target air zone. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. If you spot a mistake then you are welcome to fix it. The details pane of that window provides numbers across a long time frame. In this guide, youll be shown what division templates are best, supported by actual calculations. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Air superiority. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply.