A discussion community about the greatest MMO of all time! Multiple mercs with heals, buffs, and DPS and you can soar through here. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. Just get access to the second of his HAs, Artifacts of Great Importance. He will very likely murder you if you do. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Abstruse armor is very serviceable.
Mercenary Guide | EverQuest 2 Wiki | Fandom At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. NB Loot is rubbish but you don't have to buy any armor until 65. Also during cooldowns they will use agro reducing abilities. I forget about that guy. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. You can get yourself a mercenary for free to help in your leveling. The cost adds up very very quickly otherwise. Pathing will get you killed.
everquest warrior aa guide - Noble Offshore Wall of Slaughter has repop time of 10 minutes and 40 seconds. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. I just dislike this place in total. The north camp is the three rooms near Muramite Proving Grounds. The mobs here are level 67. Very simple. It'll give an Undead oriented hunting guide. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. At 20, open your map and begin trekking out toward the Stone Hive zone line. One thing you can't beat is the money though. Sad really. But first about the zone. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. They tank for you, heal for you, or dps for you. Fun times. You'll make the amount it takes to pay them and more from those 5 mobs. Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. When you come back Re-summon him and he will be your level again. If you took my advice and are at least two boxing, go inside the cave.
Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The With a group you can pull them pretty easily and have access to a HUGE number of mobs. All the gear that levels up with you from 75 to 105 makes life hugely easier. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. Posted on February 24, 2013 by Almost Gaming. 1. Another semi decent camp would be the Gorgons in the top left of the zone. That area is considered Tier 1 for the expansion. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. This zone is a lot better when you factor those in. Also stay away from the center bottom left of the zone. The final camp here I am aware of is back inside the castle area on the way to the back of the zone. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. You will decimate all. Start off killing drakes, snakes, and spiders. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. Welcome to EverQuest! At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. It should open and let you swim through to The Hole zone. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands As soon as you hit 85, do this questline. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. A: Your merc will start costing you 2g every 15 minutes at level 14. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Otherwise its like an ooze and a tidemage or a trio of warpriests. JavaScript is disabled. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. All EverQuest servers, and all website pages and services, will be taken offline for scheduled extended maintenance and game updates on Wednesday, February 15, 2023 at 6:00 a.m. PST*. For example say you shrouded to level 10 Your mercenary will be free again. Stay near the zone lines until 85, then push out. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. Q: How does shrouding effect my mercenary? Your toons are going to get attacked and hit. Make me want to fire up the game again! There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70.
Adon's Quick Pet Guide for returning players on progression servers Mobs are spaced out and very glass cannony. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. Hardest part of this zone is not dying in the fields. Thread starter kyle123; . At 12, all start killing gnolls or skeletal ogres. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. If you don't mind having to fight your way in every time you zone in, murder farmers. Ah yes I always forget about this. So I will continue making changes as I see what works best and for who. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. The mob density gets much thicker in both places, so it can be dangerous. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. You can stay here until you ding lvl 83. Everything has changed with the Seeds of Destruction expansion. Each time I go back I wander for 5 minutes lost until I log again. Fourth, never underestimate buffs. Maybe talk about Guard Hanarn or Harnan? Most of those pulls will be a pair of light blue conscript mobs. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Lots of mobs to kill here. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters.
Are You Returning to EverQuest II? | EverQuest II Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Make sure you clear both the left and right sides of the first courtyard. If you have that key from earlier or a rogue to pick the lock, go inside that building. When you rez your mercenary you will immediately be charged the Upkeep cost on him. What i mean is if you do Field of Scale, you'll have the rank IV merc, not the III or II. Read More!
The mobs are around level 28-29, so it's a lot of exp for your level. Ah yes. Only thing that sucks is most of the mobs do AoE damage. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. A great place to solo for a lot of classes at 105 for AAs. A second thing to do would be to spend 10 dollars on Daybreak Cash. Let the mercenary do all the work for you. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work.
Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up At 53 start heading down into the middle of the zone. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Stay away from the air giants though. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. Do they take up a group slot? I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. This format works best for me and it's much easier to update than what I used to do. In addition, they are packed together. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Go through a little valley into the south side of the zone though and it becomes Tier 2. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. per mob. That said, some of the zones have been made hot zones. I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. So I will fix that. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist.
Everquest Leveling Guide - arealasopa There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. your mercenary comes equipped with the armor and weapons he needs. Just be kind and patient. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Not game breaking to say the least. Buy the 950 Point Mount that provides levitation. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. You can go higher, but it isn't really worth it IMO. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Go left from the giant hole in the ground after zone in until you get to a pond. Up to about level 35 a red con gave me 10%-25% XP. Also something to keep in mind is if you complete the themes out of order you will not unlock the mercenaries from the theme's below it. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Just places that are more or less easy. This access to at least 2 nameds that I am aware of. Plenty of zone to go around.
Good spots for gaining exp & aa's while AFK? | EverQuest Forums Aggressive: If you or any group member is attacked, your merc will attack. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Mercs make leveling a million times easier so you can catch your friends and start playing with them! The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Don't accidently attack Lhranc if you see him. Select the first HA he gives you, Into the Hills. Playing live has a few benefits. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. Here are some suggestions as to how to use these areas to hit max level. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Best thing about this zone is the simplicity of getting to it. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content.
Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. If you hit "M" you can see your map.
2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green - YouTube They are essential to following this guide. While it is fastest to level in Hotzones, it is always good to have options on where to level. A properly set up box group can do everything but the final mission easily. Then it starts to slow down. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. A: Mercs are actually rather cheap to maintain. Split or tank em, however your group is set up. The druid is a . They don't hit excessively hard and are very good exp from 68-74. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. So make this the exception to my disdain of HA leveling. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. The exp here is good. When you suspend a merc you must wait 5 minutes to bring him back into the world. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. To upgrade your mercenary you have to complete SoD progression lines. Leveling up in Everquest 2 is very quick these days compared to before, but . They will drain half your exp and do very little damage. There are two main camps that youll use. There is a big black stone in the bottom right corner of the zone. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. At level 5 it gets its second ability, with third obtained at level 15. The mobs hit very hard and you can get overwhelmed very quickly. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. The shades there are the highest level normal mobs in the zone. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. Once you are 75, start murdering Giants. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. A: Yes they do! The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. 85% of the zone is undead.
The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Make sure that the Tank Merc has been assigned the role of Main Tank.
Healing mercs heal and tanking mercs tank pretty simplistic. Leveling/Setup This guide covers zones up to Omens of War. The key is the respawn time for the zone. I don't know personally, just putting it here on their recommendation. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. It's some kinda Gnomish backpack thing. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Dismiss: Permanently get rid of this mercenary. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. The north and east you can at least run out if you botch a pull. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone.